Skill Evaluation
FAQs • UX Design • UX Research • UI Design
FAQs
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In my four years of experience, I have developed a strong foundation in both UX Design and Research for user-centered design processes. While my primary background has been in B2C environments, the core principles of user research, usability testing, and design iteration I’ve honed are highly transferable to B2B and beyond. At Velosaty, I led customer and product discovery research, conducting over 30 usability tests and synthesizing findings to inform the design of intuitive, cross-platform experiences. This involved creating detailed user personas, journey maps, and wireframes using Figma, all of which directly contributed to a 25% increase in user satisfaction and a 40% improvement in design consistency across platforms.
In previous roles, I collaborated closely with cross-functional teams, including product and engineering, to ensure design solutions met both user needs and business goals. For example, at TwinSpires, my research-driven redesign of mobile and desktop experiences, informed by competitive analysis and customer feedback, resulted in a 10% increase in user engagement and a 5% reduction in user support requests. My experience in agile environments, where I contributed to sprint cycles and coordinated with stakeholders, has equipped me to drive usability improvements in a fast-paced, iterative setting.
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When synthesizing both qualitative and quantitative research data, I take a holistic approach that focuses on blending user stories, behavioral insights, and measurable metrics to create a well-rounded understanding of the problem at hand. I begin by organizing qualitative data—such as user interviews, surveys, and usability testing results—into themes or patterns using affinity diagramming or journey mapping. This allows me to identify pain points, unmet needs, and opportunities for improvement. I then complement this with quantitative data, such as analytics, A/B test results, and usage statistics, to validate these insights and gauge the severity and frequency of the issues. By combining these two perspectives, I can prioritize user needs and propose design solutions that are not only rooted in real user behavior but also backed by data-driven evidence.
A great example of this process in action was during my time at TwinSpires. I led a comprehensive research initiative that included analyzing user support tickets, conducting usability tests, and gathering feedback through surveys and focus groups. Qualitative insights revealed that users were frustrated with navigation inconsistencies and a lack of clarity in key actions, such as placing bets. Meanwhile, quantitative data highlighted that these users had high drop-off rates on certain pages. By synthesizing both data sources, I was able to pinpoint critical pain points that impacted the user flow. Using these insights, I collaborated with the design and development teams to redesign the navigation and streamline key interactions. The result was a 10% increase in user engagement and a 5% reduction in support requests, significantly improving the overall user experience.
This approach not only ensures that design solutions are grounded in real-world user behavior but also helps stakeholders feel confident in the research-backed recommendations. I continue to refine this process with each project, leveraging both types of data to create user experiences that are both intuitive and aligned with business goals.
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Lots of communication! Throughout my 4-year career as a UX Designer and Researcher, I have collaborated closely with numerous stakeholders, fellow designers/researchers, and departments. This collaboration looks like extensive communication, meetings, and discussions with various individuals and teams. In my current position at Velosaty (pronounced Velocity), I work on a wonderful team of four UX Designers and collaborate closely with the marketing department, front and backend development teams, and high-ranking stakeholders. Our team runs through an iterative design process, during which we do extensive research, planning, designing, building, and user testing before making improvements and handing off designs/documents to development. Throughout this time we are not only collaborating with each other, but bringing in the needs of the business, stakeholders, and other departments to ensure a feasible and successful product. Velosaty is a small start-up, so my team and I have had the unique opportunity to build the product and services we offer from the ground up! In my previous position at TwinSpires, I worked with project managers, department heads, fellow designers, and multiple departments across the company. TwinSpires is a large company with millions of users so it was great experience working with numerous high-ranking individuals on large-scale projects and presenting to technical and non-technical stakeholders.
Evidence: Check out my resume to see who and how I collaborated in each of my positions further, view testimonials from some of those I’ve worked with over the years on my LinkedIn profile, and see how my team and I collaborate by viewing my Velosaty project in my portfolio. -
One of the most challenging UX Design and Research projects I’ve worked on so far has been at Velosaty, where we are designing a mentorship program aimed at helping college student-athletes transition into the professional workforce. When I joined the team, Velosaty was still a relatively new startup with an evolving product and a lack of clearly defined direction. This meant that, in addition to creating an intuitive user experience for the mentorship program, I needed to conduct extensive exploratory research to understand the nuances of mentorship programs, the specific challenges faced by student-athletes, and how to make the transition to the workforce more accessible and successful for this unique user group.
The challenges were multifaceted: I had to dive deep into both qualitative and quantitative research, interviewing athletes, mentors, and stakeholders, while simultaneously creating a design system from scratch. This required building a comprehensive understanding of the user needs and pain points before any design work could begin. One of the most critical steps was mapping out the student-athletes' journey, identifying the emotional and logistical challenges they face when transitioning from college to the workforce. This involved not only user interviews but also reviewing case studies, academic research, and gathering data from other mentorship programs to inform the design.
Simultaneously, I worked to establish a more cohesive working relationship between departments. The development and product teams were often working in silos, and it was crucial to bridge those gaps to ensure alignment on goals, timelines, and expectations. To improve cross-functional collaboration, I introduced regular touchpoints and feedback loops that helped ensure designs were technically feasible and aligned with the business vision.
Once we had a clearer vision, I was responsible for developing the project roadmap, creating high-fidelity prototypes of both the landing pages and a dashboard for the mentorship program, and conducting usability testing with both mentors and mentees. Iteration was key throughout this process, as we continually fine-tuned the design based on feedback and testing to ensure that both the mentors and student-athletes could easily navigate the platform and access the information they needed.
The most significant lesson I learned from this project was the importance of adaptability and communication in the face of ambiguity. As a designer, being comfortable with not having all the answers upfront and knowing how to navigate uncertainty through research and iteration was critical. I also learned how essential it is to build strong cross-functional relationships early on to avoid misalignment later in the process. By fostering a more collaborative environment, we were able to work more efficiently and create a product that truly met the needs of our users.
UX Design
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I have four years of experience working on UX storytelling as it is a great way to build empathy, understanding, and focus in a project. It is important to ensure the designs and solutions are centered around the user and their needs. I utilize UX storytelling in multiple points of my projects and have lots of experience crafting user stories, personas, scenarios, empathy maps, and more to dive into the problems and goals of users. I utilize this to help set the direction, generate ideas, and prioritize goals for the project in all my positions, especially in my current role at Velosaty. We utilized all of the aforementioned methods to exhaust our understanding of our user base and design a product specifically for their needs (our user base is primarily focused on college athletes interested in a mentorship program designed to help them prepare for professional life after college). It is also helpful to describe when presenting projects to stakeholders to build empathy and help communicate insights and decisions. I always include some user stories and scenarios in my presentations so everyone is starting on the same page on who we are designing for and why.
Evidence: Take a look at any of the projects in my portfolio to see how I utilized UX storytelling like my work with Velosaty (user goals/stories, journey maps, and activity diagrams) or a fun project on a new feature for Apple’s Weather app (personas, user stories, user flows).
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I have four years of experience utilizing information architecture in my career. I find it quite fun to work through and discover everyone's unique mental models of the world and a particular product I am working with. I have especially utilized my knowledge and user research/testing understanding to make informed decisions when creating or assessing site maps. In my positions at Velosaty, Ice Cream Gelato World, and American Sign Language Association, I was responsible for designing the structure and contents of each of the sites. During my time at TwinSpires, there were issues with users being unable to find specific information and I was tasked with finding solutions. In all of these situations, I had to conduct thorough research and create detailed outlines and flows to ensure a successful journey for the user. Usability testing, card sorting, and mapping sessions were held to gain insights into how users organize and expect information to be organized.
Evidence: Check out my projects on Velosaty’s Service Design (journey maps, activity diagrams, and site map), Movie Finder (task analysis, activity diagram, system sequence diagram, UML case diagram), or LinkedIn Research and Redesign (user flow, card sorting) in my portfolio to see some utilizations of information architecture.
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I have four years of experience utilizing my understanding of interaction design. Understanding the various ways users interact with a product physically, emotionally, and mentally are all important to consider when trying to design a successful product. When designing, I am working to ensure physical interactions like mouse clicks or screen readers are being considered and designed for. When considering more abstract concepts, one thing I keep in mind is referring back to concepts such as Jakob’s Heuristics or Gestalt Principles of Design to assess the product from this perspective. It is important to consider all of the elements of these concepts to ensure users can have a successful experience. For example, following typical design patterns and designing for error states.
Evidence: View the Google Maps: Pothole Detection (human-computer cooperation analysis, activity theory analysis, application analysis) and Apple Weather: Allergen Count (usability testing) projects in my portfolio to see examples of this.
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I have utilized my UX writing knowledge in all of my four years as a UX Designer as I have worked on many projects requiring this skill. I enjoy writing and find the semantics of UX writing interesting to dive into. I will typically start out a project with some rough copy and then really dive into the content once a design is completed so I can dedicate time specifically for refining the copy.
Evidence: I am utilizing UX writing heavily in a project I am currently working on adding to my resume through my work with Velosaty, but it can be found throughout my portfolio like in my Interactive Museum Kiosk project.
UX Research
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I have four years of experience conducting hundreds of qualitative and quantitative usability tests. Through this experience, I am confident in my ability to determine the best method of testing and types of questions based on the goals of the assessment. For example, are we looking to discover usability issues or are we analyzing a known issue? I am comfortable utilizing moderated and unmoderated usability testing, in-person/remote usability testing, surveys, focus groups, analyzing customer service tickets, A/B testing, card sorting, and more. Once a test is thoroughly planned and then administered, analyzing the data and discovering insights is the next step. With qualitative data, I create detailed research documents and organize my findings in spreadsheets and/or docs depending on the data. For quantitative data, I typically work with Google Sheets/Excel to make graphical displays and analyze findings. I’m also exploring tools like Qualtrics and SurveyMonkey. I especially enjoy the research aspect of my job so I find this the most fun and exciting to do! Once all the insights are gathered and analyzed I will finalize my research document to break down the discoveries and describe potential recommendations or solutions.
Evidence: Browse my resume to see some of the types of usability testing I conducted at each of my positions and take a look at any project in my portfolio to see just how usability testing impacted the projects like Apple Weather: Allergen Count (2 rounds of 5 remote, moderated usability tests) andLinkedIn Research and Redesign (9 remote, moderated usability tests)!
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I have four years of experience conducting and analyzing user needs research in all of my positions. I am comfortable and confident utilizing numerous qualitative and quantitative research methods and truly understand how to dive into the process and understand the problem areas of a product and the goals of its users. When I start a project, I begin by understanding the product and the user group we are focusing on. I’ll often conduct market research, user interviews, surveys, competitive analysis, and more.
Evidence: You can see how I utilize user needs research in all of my portfolio projects (like Velosaty: Mentorship Research (literature reviews, user interviews, surveys, audited other mentorship programs, and market research) and LinkedIn Research and Redesign (competitive analysis, user interviews, opportunity exploration)) and you can see a list of research methods I have utilized in my jobs and the skills section of my resume.
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I have four years of experience conducting market and competitor research as it has been a big part of all my positions. It is important to understand your position in the market and in comparison to your competitors. With this understanding, you can more easily see areas where your company excels or lacks and can generate ideas for improvement. In my career, this has been a valuable step in all my projects and has led to great success.
Evidence: View Velosaty: Mentorship Research and TwinSpires: Refer a Friend Redesign to view examples of how I utilized market research, competitor analysis, and ethnography to enhance my projects in my current position at Velosaty and previous role at TwinSpires.
UI Design
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I have four years of experience designing low, mid, and high-fidelity prototypes throughout all of my positions. I have utilized software like Figma, FigJam, AdobeXD, Miro, Sketch, Lucidchart, InVision, and more. I am quite comfortable designing prototypes in a number of softwares at any level of fidelity. Typically in a project I am working through all three versions and iterating often. I am most versed in designing and creating prototypes for usability testing, development handoffs, and presentations within Figma.
Evidence: View Linkedin Research and Redesign and Apple Weather: Allergen Count projects in my portfolio to see functional prototypes as well as the low and mid-fidelity prototypes that got me there.
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I have been heavily involved in the visual design systems at all of my positions. I have worked to build visual designs from scratch during my time at Velosaty, Ice Cream Gelato World, and American Sign Language Center. Additionally, at Velosaty and TwinSpires I conducted detailed audits of the design systems. At Velosaty, my team and I came into a very rudimentary and incomplete design system which we completely rebuilt from the ground up. Utilizing resources like material design systems and more, we outlined a detailed design system including typography, colors, use cases, buttons, grid systems, responsiveness, and much more.
Evidence: You can see my visual design impacts throughout my portfolio (like Apple Weather: Allergen Count (design system) and a project that will be added to my portfolio soon with Velosaty) and testimonials from previous direct managers and coworkers.